

We all have ideas about where it is headed and where things might go, but we didn’t have a damn thing written down in stone by the time GDC rolled around.

The team really needs a vision for what this game will be two years from now. This is going to be a difficult newsletter to write, because I can’t really talk about specifics of those discussions without, like, SPOILER VISION or something, but at the same time, we had some very unique challenges that I think will be worth exploring. Pillow Castle is coming to you from a long strange week of conversations and deliberations. Check Check One Two One Two It’s Team Pillow Castle Here With Newsletter #13!
